 

{"id":7598,"date":"2022-05-26T07:32:01","date_gmt":"2022-05-26T12:32:01","guid":{"rendered":"https:\/\/ablegamers.org\/?p=7598"},"modified":"2022-10-27T10:58:53","modified_gmt":"2022-10-27T15:58:53","slug":"impact-of-video-games","status":"publish","type":"post","link":"https:\/\/ablegamers.org\/impact-of-video-games\/","title":{"rendered":"The Impact of Video Games"},"content":{"rendered":"<p><span dir=\"ltr\" role=\"presentation\">The biased negative view on the impact of video games on psychological wellbeing has <\/span><span dir=\"ltr\" role=\"presentation\">been propagated for so long that it is often referred to as fact. With research <\/span><span dir=\"ltr\" role=\"presentation\">countering those notions largely being ignored and left out of the national dialogue. <\/span><span dir=\"ltr\" role=\"presentation\">In fact, much of the research demonstrating a positive impact of playing <\/span><span dir=\"ltr\" role=\"presentation\">video games is conducted and published outside of the USA. Perhaps demonstrating <\/span><span dir=\"ltr\" role=\"presentation\">just how deeply rooted those thoughts are.<br \/>\n<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Research has shown that regardless of the type of video game played, playing <\/span><span dir=\"ltr\" role=\"presentation\">video games can help with trauma recovery, anxiety, depression, ADHD, and PTSD. <\/span><span dir=\"ltr\" role=\"presentation\">In fact, virtual reality and videogaming platforms have been adopted by some <\/span><span dir=\"ltr\" role=\"presentation\">mental health professionals in treating PTSD. Additionally, playing video games can <\/span><span dir=\"ltr\" role=\"presentation\">help develop emotional resilience. Anyone playing any video game has inevitably <\/span><span dir=\"ltr\" role=\"presentation\">encountered that one stage that seems impossible to overcome\/successfully <\/span><span dir=\"ltr\" role=\"presentation\">complete. Overcoming that initial frustration and trying again, may help players <\/span><span dir=\"ltr\" role=\"presentation\">identify failure as a temporary stage that can be overcome. In essence, allowing <\/span><span dir=\"ltr\" role=\"presentation\">them to develop a sense of coping and resilience to failure. <\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\"><br \/>\nVideo games also provide a venue for social isolation. In fact, for individuals with <\/span><span dir=\"ltr\" role=\"presentation\">disabilities, it may provide the only true viable solution for combating social <\/span><span dir=\"ltr\" role=\"presentation\">isolation. Research has found that engaging in massively multiplayer online (MMO) <\/span><span dir=\"ltr\" role=\"presentation\">games correlated to a stronger sense of social identity. Social identity then <\/span><span dir=\"ltr\" role=\"presentation\">corresponded with higher levels of self-esteem and lower levels of loneliness. In <\/span><span dir=\"ltr\" role=\"presentation\">fact, most MMO encourage collective play, group membership, and open <\/span><span dir=\"ltr\" role=\"presentation\">communication. This combats the image of the lone player, playing in a dark room. <\/span><\/p>\n<p><span dir=\"ltr\" role=\"presentation\">Some argue that new games have a \u201cbuilt-in\u201d social engagement component and <\/span><span dir=\"ltr\" role=\"presentation\">expectation. Perhaps individuals that hold on to the antiquated notion that <\/span><span dir=\"ltr\" role=\"presentation\">everything video game-related is bad, have not engaged in the newer, collective-centered<\/span><span dir=\"ltr\" role=\"presentation\"> games. And while many argue that prolonged or increasing gaming time <\/span><span dir=\"ltr\" role=\"presentation\">has negative psychological and social consequences, in essence pathologizing long <\/span><span dir=\"ltr\" role=\"presentation\">duration gameplay (i.e., ICD-11: gaming disorder), they fail to address individuals <\/span><span dir=\"ltr\" role=\"presentation\">whose disability prevents them from engaging in a physical community. These <\/span><span dir=\"ltr\" role=\"presentation\">individuals use gaming to combat social isolation, through virtual community <\/span><span dir=\"ltr\" role=\"presentation\">engagement. For many, playing a communal video game is more about the shared <\/span><span dir=\"ltr\" role=\"presentation\">community than the playing of a video game. AbleGamers seeks to empower this <\/span><span dir=\"ltr\" role=\"presentation\">population that has been marginalized and pathologized and socially isolated. By <\/span><span dir=\"ltr\" role=\"presentation\">enabling gaming through adaptive gaming technologies and strategies, we provide <\/span><span dir=\"ltr\" role=\"presentation\">individuals with a route for social engagement and combat social isolation.<\/span><\/p>\n<p>Roger Brooks, Director of Peer Counseling, Mental Health<\/p>\n<p>Want to stay up to date on what\u2019s going on at AbleGamers? Sign up to <a href=\"https:\/\/ablegamers.org\/enews\/\"><strong>receive our newsletters<\/strong><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nThe biased negative view on the impact of video games on psychological wellbeing has been propagated for so long that it is often referred to as fact. With research countering those notions largely being ignored and left out of the&hellip;\n<\/div>\n<div class=\"link-more-container\"><a href=\"https:\/\/ablegamers.org\/impact-of-video-games\/\" class=\"link-more\" aria-label=\"Continue reading The Impact of Video Games\">Continue reading&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":7600,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","inline_featured_image":false,"wp_popup_display_lightbox":0,"wp_popup_suppress":"","wp_popup_trigger":"","wp_popup_trigger_amount":0,"wp_popup_disable_on_mobile":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[44,43],"tags":[],"class_list":["post-7598","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ablegamers-blog","category-ablegamers-news","entry","entry-type-post"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2022\/05\/Mental-Health-awareness-month.png?fit=1234%2C1236&ssl=1","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts\/7598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/comments?post=7598"}],"version-history":[{"count":4,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts\/7598\/revisions"}],"predecessor-version":[{"id":7604,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts\/7598\/revisions\/7604"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/media\/7600"}],"wp:attachment":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/media?parent=7598"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/categories?post=7598"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/tags?post=7598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}