 

{"id":3656,"date":"2019-04-17T07:00:50","date_gmt":"2019-04-17T12:00:50","guid":{"rendered":"https:\/\/ablegamers.g5u2p0ll-liquidwebsites.com\/?p=3656"},"modified":"2019-04-17T19:17:13","modified_gmt":"2019-04-18T00:17:13","slug":"sekiro-and-the-git-gud-debate","status":"publish","type":"post","link":"https:\/\/ablegamers.org\/sekiro-and-the-git-gud-debate\/","title":{"rendered":"Sekiro and the &#8220;Git Gud&#8221; Debate"},"content":{"rendered":"<p><em>Submitted by Kevin Casper<\/em><\/p>\n<h2>We&#8217;ve all seen the hysteria on Twitter. But isn&#8217;t that the problem; the fact that there&#8217;s hysteria in the first place?<\/h2>\n<p><span style=\"font-weight: 400;\"><em>Sekiro: Shadows Die Twice<\/em> is the latest game by the critically-acclaimed developer From Software, the creators of the <em>Dark Souls<\/em> and <em>Bloodborne<\/em> games. It\u2019s an action-adventure game, where you are a disgraced warrior bound to rescue a young Lord from many vicious enemies. Maybe it\u2019s a rhythm game with giant snakes, huge samurai, and more parrying than you\u2019d ever thought possible. No, sorry, it\u2019s definitely the pinnacle of difficult games that only the True Gamers&#x2122; will be able to complete.<\/span><\/p>\n<figure id=\"attachment_3657\" aria-describedby=\"caption-attachment-3657\" style=\"width: 1152px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"wp-image-3657\" src=\"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/3398523-sekiro_09prembargo6.11%403pm.jpg?resize=1152%2C648&#038;ssl=1\" alt=\"\" width=\"1152\" height=\"648\" srcset=\"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/3398523-sekiro_09prembargo6.11%403pm.jpg?w=1280&amp;ssl=1 1280w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/3398523-sekiro_09prembargo6.11%403pm.jpg?resize=600%2C338&amp;ssl=1 600w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/3398523-sekiro_09prembargo6.11%403pm.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/3398523-sekiro_09prembargo6.11%403pm.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/3398523-sekiro_09prembargo6.11%403pm.jpg?resize=1024%2C576&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 1152px) 100vw, 1152px\" \/><figcaption id=\"caption-attachment-3657\" class=\"wp-caption-text\">Sekiro: Shadows Die Twice<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Oh, wait, it\u2019s a game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gaming is many things to many people. Games offer art, escape, challenge, excitement, pride, and accomplishment. They can be a deep, personal experience. They can be an exciting community event. All of this can be used to describe any one single game, and that\u2019s an important fact. Whatever the intention, games are meant to be played. If a game can\u2019t be played, it\u2019s not much of a game at all.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And boy, is that a challenge to build for.<\/span><\/p>\n<figure id=\"attachment_3658\" aria-describedby=\"caption-attachment-3658\" style=\"width: 1152px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"wp-image-3658 size-full\" src=\"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/Sekiro_35-1152x648.jpg?resize=1152%2C648&#038;ssl=1\" alt=\"\" width=\"1152\" height=\"648\" srcset=\"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/Sekiro_35-1152x648.jpg?resize=1152%2C648&amp;ssl=1 1152w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/Sekiro_35-1152x648.jpg?resize=600%2C338&amp;ssl=1 600w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/Sekiro_35-1152x648.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/Sekiro_35-1152x648.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/Sekiro_35-1152x648.jpg?resize=1024%2C576&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 1152px) 100vw, 1152px\" \/><figcaption id=\"caption-attachment-3658\" class=\"wp-caption-text\">Sekiro: Shadows Die Twice<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Anyone who\u2019s ever played a game on PC can understand the never-ending battle of your wallet versus required specifications of games. No amount of \u201cgit gud\u201d can fix a game that can\u2019t display. To stymie such a barrier, the majority<\/span>\u00a0of games on the PC offer a variety of graphics options to run the game at. Downsize the resolution, turn off anti-aliasing, reduce shadows, tighten up the field of view, whatever gets the game working on your rig. Sure, you could buy an expensive piece of hardware to help with some of that, but you are still going to have other bottlenecks in the experience, like a need for a bigger SSD to reduce load times, a larger monitor to really see everything at the recommended resolution, or a better CPU to also handle your favorite Twitch stream playing.<\/p>\n<p><span style=\"font-weight: 400;\">Did you know, though, that graphics options are also used to give a competitive edge in some games? The top-tier shooter scene is full of people playing their preferred gunplay game at graphics settings far below their rig\u2019s ability. Lower settings can mean more FPS, it can reduce visual clutter to read through, and provide a smoother experience towards success at the gameplay mechanics.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Are the professionals playing on \u201ceasy mode\u201d?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Options are not requirements, and <\/span><a href=\"https:\/\/knowyourmeme.com\/memes\/you-cheated-not-only-the-game-but-yourself\"><span style=\"font-weight: 400;\">it\u2019s sad if you don\u2019t know the difference<\/span><\/a><span style=\"font-weight: 400;\">. A difference in choice from how one person plays doesn\u2019t affect another\u2019s enjoyment while playing. Changing a game\u2019s FOV doesn\u2019t make a game any harder or easier, it just helps accommodate for your skills and needs to enjoy the experience. To even be more on the nose, someone playing <em>Diablo 3<\/em> on Normal doesn\u2019t take away from your ability to enjoy playing it on Torment X. You\u2019re still getting the game\u2019s vision, you\u2019re still finding your accomplishments, and you\u2019re still having fun.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Shoot, I\u2019m supposed to be talking about Sekiro, right? At this point, do I really need to? There are so many amazing, talented, intelligent people who have already shared much better insight into this Sekiro-sparked topic than I could ever hope to. Starting with AbleGamers COO, <\/span><a href=\"https:\/\/twitter.com\/stevenspohn\/status\/1114215174129487879\"><span style=\"font-weight: 400;\">Steven Spohn<\/span><\/a><span style=\"font-weight: 400;\">:<\/span><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3659\" src=\"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/spohn.png?resize=585%2C494&#038;ssl=1\" alt=\"\" width=\"585\" height=\"494\" srcset=\"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/spohn.png?w=585&amp;ssl=1 585w, https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/spohn.png?resize=300%2C253&amp;ssl=1 300w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Steve recently shared <a href=\"https:\/\/www.digitaltrends.com\/gaming\/sekiro-shadows-die-twice-accessiblity-equal-mode\/\">a ton of perspective on DigitalTrends<\/a>, including his direct responses to some highly different views on Twitter.\u00a0<em>God of War\u2019s<\/em> director, Cory Barlog, shared some of his perspective on accessibility, saying <\/span><a href=\"https:\/\/twitter.com\/corybarlog\/status\/1114781813296259072\"><span style=\"font-weight: 400;\">\u201cAccessibility has never and will never be a compromise to my vision\u201d<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/twitter.com\/corybarlog\/status\/1114941956466122753\"><span style=\"font-weight: 400;\">more<\/span><\/a><span style=\"font-weight: 400;\"> on his Twitter account. Danny O\u2019Dwyer explores the topic with a <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=6svs5J1NWc8\"><span style=\"font-weight: 400;\">Noclip Bonus Level<\/span><\/a><span style=\"font-weight: 400;\">. Cherry Thompson <\/span><a href=\"https:\/\/www.ign.com\/articles\/2019\/04\/05\/sekiro-accessibility-in-games-is-about-far-more-than-difficulty\"><span style=\"font-weight: 400;\">talks about Sekiro<\/span><\/a><span style=\"font-weight: 400;\"> and her audio options in <em>Bloodborne<\/em> over at IGN. Matt Thompson, of Celeste fame, even <\/span><a href=\"https:\/\/twitter.com\/MattThorson\/status\/1113534763564826624\"><span style=\"font-weight: 400;\">offers up some specific ideas<\/span><\/a><span style=\"font-weight: 400;\"> for Sekiro.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Overall, games are meant to be played. Not everyone may be able to do so, by no fault or choice of their own. That\u2019s why we do what we do. So everyone can game.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nSubmitted by Kevin Casper We&#8217;ve all seen the hysteria on Twitter. But isn&#8217;t that the problem; the fact that there&#8217;s hysteria in the first place? Sekiro: Shadows Die Twice is the latest game by the critically-acclaimed developer From Software, the&hellip;\n<\/div>\n<div class=\"link-more-container\"><a href=\"https:\/\/ablegamers.org\/sekiro-and-the-git-gud-debate\/\" class=\"link-more\" aria-label=\"Continue reading Sekiro and the &#8220;Git Gud&#8221; Debate\">Continue reading&hellip;<\/a><\/div>\n","protected":false},"author":46,"featured_media":3660,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","inline_featured_image":false,"wp_popup_display_lightbox":0,"wp_popup_suppress":"","wp_popup_trigger":"","wp_popup_trigger_amount":0,"wp_popup_disable_on_mobile":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[44],"tags":[48,62,159,160,158],"class_list":["post-3656","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ablegamers-blog","tag-ablegamers","tag-accessibility","tag-sekiro","tag-so-everyone-can-game","tag-steve-spohn","entry","entry-type-post"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/ablegamers.org\/wp-content\/uploads\/2019\/04\/sekiro_temple_back_1.jpg?fit=1728%2C972&ssl=1","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts\/3656","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/comments?post=3656"}],"version-history":[{"count":9,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts\/3656\/revisions"}],"predecessor-version":[{"id":3684,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/posts\/3656\/revisions\/3684"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/media\/3660"}],"wp:attachment":[{"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/media?parent=3656"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/categories?post=3656"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ablegamers.org\/wp-json\/wp\/v2\/tags?post=3656"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}